Project Faded Car
Vehicle maintenance as a workshop you actually run. Project Faded Car is a unified Build 42 vehicle workshop: automatic mechanics, a serviceable engine bay with real components and fluids, wrecker towing, a car lift, a heavy truck fleet, diesel, a corpse plow and much more. Nothing replaces vanilla mechanics; the vanilla window sits on the first tab.
The Vehicle Workshop
A three-pane window with Vehicle Parts, Service, Automation, Garage and Supplies tabs. Your character and the car stay visible in the middle.
Automatic mechanics
Queues real vanilla actions, with skill checks, success rolls and XP. It saves you the clicking, not the skill, and resumes after interruptions.
Engine bay and fluids
About 35 real engine components, five fluids, an engine lift, and diagnostic tools: dipstick, pyrometer and ECU reader.
Recovery and hauling
Hook-and-boom wrecker towing, native flatbed recovery, a vehicle carrier, a heavy truck and trailer fleet, plus a forklift and pallet yard.
Road and cabin
Diesel-only trucks, a weldable corpse plow, breakable barricades, wet-road tire spray, cabin heat, engine swaps and wreck restoration.
Garage stations
A workshop car lift, plus a vehicle catalog, tire rack, battery bench, tool bench and garage shop stations in 2.6.1.
What's new in 2.7.1
- Build 42.22 models (2.7.1) — item models updated for Project Zomboid Build 42.22.
- Car battery chargers — detailed floor and carried charger models, also used by the Faded Battery Bench. Existing vanilla chargers keep their item identity, battery, power and charging actions.
- Precise placement — optional Faded Java Loader support for the normal B42 placement cursor, rotation, surface height and connected battery/cable rendering. Chargers work normally without it.
- Server-checked battery bench — bench slot changes, item storage, occupied slots and transfers are validated by the multiplayer server.
- No extra mods — saved donor placements still load; the donor charger mod and ZombieBuddy are not required.
Your first five minutes
- Open mechanics on any vehicle as usual. The window that opens is the Vehicle Workshop.
- Use the Guide button inside the workshop for an in-game summary.
- Open the engine to see real components, then check the fluids. Found cars probably haven't had an oil change since the outbreak.
Requirements
Project Zomboid Build 42.20.2+ (also 42.21). No vehicle framework or library required. If you use Into The River, load it first. Every state change is validated on the server, and admins can turn off any subsystem in sandbox settings. EV support and CSR integration included. Precise charger placement and combined cable rendering need the optional Faded Java Loader.
Player & Server Guide
A 17-page guide (edition 2.3.1) covering the Vehicle Workshop, engine bay, fluids and diagnostics, forklift yard, wrecker recovery, diesel, the corpse plow, road and cabin systems, the heavy fleet, server settings, troubleshooting and a quick reference card.
| File | Size | SHA-256 | Download |
|---|---|---|---|
| ProjectFadedCar-v2.7.1.zip | 233.2 MB | 7ee2de18077550731fcf425805387018e8d11e0fcb2022bdce597de4906a6a7f |
Workshop access
Downloads from this workshop require acceptance of the existing FadedMods Workshop Access, Confidentiality, and Restricted Party Agreement. This notice is a summary only — the full terms live on the installer page.
Read the full Workshop Access, Confidentiality, and Restricted Party Agreement
