Faded's Last Chance
One last chance, not a second life. Faded's Last Chance gives each survivor a single life-save charge. If death is about to claim you and you carry a defibrillator, you revive instantly and are sent back to safety.
One charge, never stacked
Each player holds 0 or 1 life-save charge. A new one appears every 30 in-game days after use (configurable).
Instant self-revive
At lethal health, with a charge and a defibrillator, you revive on the spot. There's no clinical-death freeze.
Back to safety
Teleport priority goes safehouse, then last safe location, then current position.
Medical alerts
Eligible medical players get informational alerts. Rescue isn't required for the save.
Custom defibrillator
FadedsLastChance.Defibrillator, with an inventory icon and a placed world model.
Knox stays deadly
It doesn't cure Knox infection unless you enable that in sandbox options.
What's new in 0.3.2
- Single-player fix — status and revive transport now use the local server/client bridge in single-player, while hosted and dedicated multiplayer keep normal command transport.
Requirements
Project Zomboid Build 42.20+. Single-player, hosted, dedicated and split-screen. No hard dependencies. It targets the lethal low-health window; fully finalized corpses aren't resurrected. Test sandbox thresholds before going live.
| File | Size | SHA-256 | Download |
|---|---|---|---|
| FadedsLastChance-v0.3.2.zip | 13.7 MB | dce35cd0f56166941448ec4149fb50ff29d6d7aad7997afcc4e40ef5cd1ad637 |
Workshop access
Downloads from this workshop require acceptance of the existing FadedMods Workshop Access, Confidentiality, and Restricted Party Agreement. This notice is a summary only — the full terms live on the installer page.
Read the full Workshop Access, Confidentiality, and Restricted Party Agreement
